Note: Blunt Weapons are Clubs, Hammers, Maces, Scepters, Staves and Wands. Magic Normal/Exceptional/Elite Blunt Weapon Magic Field Plate/Sharktooth Armor/Kraken Shell Magic Chain Gloves/Heavy Bracers/Vambraces Crafted Itemĥ% Chance To Cast Level 4 Frost Nova When Struck Clvl Req: A character must be at least this level to equip the item.You can use the Normal, Exceptional, or Elite versions of items.Item Level: Is used in many in-game calculations, including which monsters can drop an item, what Clvl you need to be to have that item offered to gamble on it, and more. Coronets are much more expensive to gamble than Circlets, and you could in theory get a M’avina’s True Sight by gambling Coronets, but the odds of even getting a Diadem are very poor, so the odds of getting a Set Diadem would be astronomical. You can get a Tiara or Diadem only by gambling Coronets, not circlets. The Magic Level bonus applies only to mods on the circlet itself, not to mods on other items generated while you are wearing it! However they can have higher Clvl reqs as well, so you might have to grow into it. This is obviously a good thing, as you can get better mods on any type of Circlet than you can with other items. (Amulets had +2 in this stat in earlier versions of the game.) “Magic Level” is a number that adds to the Mlvl of the monster on drops, or your Clvl on gambles, and determines the highest level modifiers you can get on that item.įor example, you need to be Clvl 90 to gamble an amulet with +2 to character skills on it, but if you gamble a Tiara, which has a magical level of 13, you could get +2 skills at Clvl 77. Magic Level: This is a property found only on the four types of Circlets, and no other types of armor or weapons, as of v1.09.Circlets have no strength requirements and don’t provide very much defense.
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