![]() The weapons, armor and skills are fixed, although you can upgrade them by spending gold. Heroes automatically receive a weapon and armor, they have seven possible combat skills they can use (only four of which can be active at once), and they can wear a pair of trinkets. You don't get to pick the class for your heroes they just show up once a week on a stagecoach, and you select the ones you want to add to your roster. Heroes in _Darkest Dungeon_can be one of 15 classes, including Crusader (melee tank), Vestal (healer), Grave Robber (knife thrower), and Antiquarian (gold finder). ![]() Keeping your heroes in working order is just as important as gaining them levels and equipping them with the best loot. Heroes in the game take damage and get stressed, contract diseases and quirks, starve if they're not properly fed, and have heart attacks if they're pushed too far. This tutorial trip isn't easy - you might lose one or both of your heroes before it ends - but it's a sign of things to come. When _Darkest Dungeon_starts up, you're given a pair of heroes, and you're tasked with making your way to the hamlet where your family estate is located. ![]() So _Darkest Dungeon_provides an unusual mix of ideas, which is always nice to see in these days of increasingly vanilla games. It's unusual in that while it has a random campaign filled with random quests, it's not really a roguelike, and while it contains all the combat one could possibly want, its focus is more on the punishing aspects of adventuring rather than the glory. _Darkest Dungeon_is a turn-based role-playing game from Red Hook Studios.
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